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	<title>Computers N Stuff &#187; Ghostbusters</title>
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		<title>Ghostbusters (literally) half-baked</title>
		<link>http://www.computersnstuff.co.uk/2009/06/ghostbusters-issues/</link>
		<comments>http://www.computersnstuff.co.uk/2009/06/ghostbusters-issues/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 10:17:31 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[Nintendo 3DS/DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
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		<category><![CDATA[Ghostbusters]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=1845</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-1846" style="margin: 0px auto;" title="The situation is now *this* bad" src="http://www.computersnstuff.co.uk/wp-content/uploads/2009/06/ghostbad.png" alt="The situation is now *this* bad" width="530" height="128" /></p>
<p>Think the <a href="http://www.computersnstuff.co.uk/2009/05/sony-poach-ghostbusters-bad-times/" target="_blank">EU Sony-exclusive cluster fuck</a> that is Ghostbusters: The Game couldn&#8217;t get any worse?</p>
<p>It just did&#8230;</p>
<p><span id="more-1845"></span>Firstly, the US PC release of the game is completely bereft of any of the promised Co-Op multiplayer, instead simply relying on the internet to make sure that the <span style="text-decoration: line-through;">paying genuine customers</span> filthy nasty pirates aren&#8217;t stealing Terminal Realities game babies and eating them.</p>
<p>The official word &#8211; The console releases were a higher priority:</p>
<blockquote><p>Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version </p>&#8230; <a href="http://www.computersnstuff.co.uk/2009/06/ghostbusters-issues/" class="read_more">Read More...</a></blockquote>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Sony poach (PAL) Ghostbusters &#8211; Bad Times</title>
		<link>http://www.computersnstuff.co.uk/2009/05/sony-poach-ghostbusters-bad-times/</link>
		<comments>http://www.computersnstuff.co.uk/2009/05/sony-poach-ghostbusters-bad-times/#comments</comments>
		<pubDate>Wed, 06 May 2009 10:13:14 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo 3DS/DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
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		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Underhand Business Dealings...]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=1643</guid>
		<description><![CDATA[<p><img class="alignright size-full wp-image-454" style="margin: 5px;" title="Ghostbusters logo" src="http://www.computersnstuff.co.uk/wp-content/uploads/2008/12/gbust.png" alt="Ghostbusters logo" width="125" height="112" />Mere weeks from release, Sony has decided that the imminent Blu-Ray release of the original Ghostbusters films didn&#8217;t have enough of a marketing push, therefore they have thrown a hefty chunk of cash towards the as ever terminally-strapped-for-cash Atari.</p>
<p>The result = Platform exclusivity for the PS3 &#38; PS2 (with the PSP coming along later)<strong> </strong><em>for the foreseeable future</em><strong>. </strong></p>
<p>What this means for the Xbox 360, PC, Wii or DS releases at the moment is unknown, although rumours state that Atari will be publishing them later (presumably using the bung from Sony as finance, assuming they haven&#8217;t died off &#8230; <a href="http://www.computersnstuff.co.uk/2009/05/sony-poach-ghostbusters-bad-times/" class="read_more">Read More...</a></p>]]></description>
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		<title>Atari does it again: Riddick Copy Protection Controversy</title>
		<link>http://www.computersnstuff.co.uk/2009/04/riddick-copy-protection-controversy/</link>
		<comments>http://www.computersnstuff.co.uk/2009/04/riddick-copy-protection-controversy/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 19:57:00 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Chronicles of Riddick: Assault on Dark Athena]]></category>
		<category><![CDATA[Ghostbusters]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=1573</guid>
		<description><![CDATA[<p><img class="alignright size-full wp-image-335" style="margin: 5px;" title="Atari News!" src="http://www.computersnstuff.co.uk/wp-content/uploads/2008/12/atari-news.png" alt="Atari News!" width="124" height="125" />And it was all going soooooo well&#8230;</p>
<p>After generating huge amounts of positive hype following the salvation of both Riddick: Dark Athena &#38; Ghostbusters from the murky depths of development purgatory following Actizzard-gate, Atari seemed to be on track to score two successive hits.</p>
<p>Only, as usual for Atari, they fucked it up&#8230;  again!</p>
<p><span id="more-1573"></span></p>
<p>Despite the overwhelming negative press and public reaction to anti-piracy methods such as SecuROM (coupled with the blatant proof that they are useless and penalise the wrong users) which forced even huge mega-corps such as EA &#38; Ubisoft to <a href="http://www.shacknews.com/onearticle.x/56328" target="_blank">back</a> <a href="http://kotaku.com/5186987/no-drm-for-the-sims-3" target="_blank">down</a> on using them in their &#8230; <a href="http://www.computersnstuff.co.uk/2009/04/riddick-copy-protection-controversy/" class="read_more">Read More...</a></p>]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Kikizo interviews Terminal Reality on Ghostbusters</title>
		<link>http://www.computersnstuff.co.uk/2008/12/kikizo-interviews-terminal-reality-on-ghostbusters/</link>
		<comments>http://www.computersnstuff.co.uk/2008/12/kikizo-interviews-terminal-reality-on-ghostbusters/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 11:02:48 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo 3DS/DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=453</guid>
		<description><![CDATA[<p><img class="alignright size-full wp-image-454" style="float:right; margin:5px;" title="Ghostbusters logo" src="http://www.computersnstuff.co.uk/wp-content/uploads/2008/12/gbust.png" alt="Ghostbusters logo" width="125" height="112" />As the title suggests, Kikizo have <a href="http://games.kikizo.com/features/ghostbusters-the-video-game-interview-p1.asp">interviewed</a> Terminal Reality (unsurprisingly) about their Ghostbusters game that was recently saved from the chasm of oblivion by (of all people) Atari.</p>
<p>They touch upon (amongst other things) the multi-player mode, the boss fights, the original premise of the game being an official &#8216;Ghostbusters 3&#8242; and anticipation about being picked up by someone when Activision <span style="text-decoration: line-through;">bought into the MMO cash cow that was </span><span style="text-decoration: line-through;">WoW</span> merged with Vivendi, coupled with damning indication that their reason for being dropped was because Activision couldn&#8217;t make a yearly franchise out of the license&#8230;</p>
<blockquote><p><strong>Kikizo: There&#8217;s a story going </strong></p>&#8230; <a href="http://www.computersnstuff.co.uk/2008/12/kikizo-interviews-terminal-reality-on-ghostbusters/" class="read_more">Read More...</a></blockquote>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZOMG! Atari News</title>
		<link>http://www.computersnstuff.co.uk/2008/12/zomg-atari-news/</link>
		<comments>http://www.computersnstuff.co.uk/2008/12/zomg-atari-news/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 22:10:09 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo 3DS/DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
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		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Ghostbusters]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=334</guid>
		<description><![CDATA[<p><img class="alignright size-full wp-image-335" style="float:right;" title="Atari News!" src="http://www.computersnstuff.co.uk/wp-content/uploads/2008/12/atari-news.png" alt="" width="124" height="125" />In what i&#8217;m hoping will become a fairly irregular occurance (because supporting them is just not cricket), we&#8217;ve got some Atari news and it&#8217;s good news too!.</p>
<p>Firstly, <a href="http://www.mcvuk.com/news/32552/Atari-Ghostbusters-gets-release-date" target="_blank">MCV</a> are reporting that <a href="http://www.ghostbustersgame.com/" target="_blank">Ghostbusters</a>, the recently-saved highly-anticipated stream crossing simulator which was dropped in the messy amalgamation of Activision &#38; Vivendi, will hit retail around the middle of next year for all the formats under the sun (apart from Sony&#8217;s red-headed stepchild, the PSP).</p>
<p>Secondly, <a href="http://www.eurogamer.net/article.php?article_id=323024" target="_blank">Eurogamer</a> are reporting that Atari are planning to excavate a bunch of their old D&#38;D properties (among others), but won&#8217;t be doing this until late &#8230; <a href="http://www.computersnstuff.co.uk/2008/12/zomg-atari-news/" class="read_more">Read More...</a></p>]]></description>
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