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	<title>Computers N Stuff &#187; Interview</title>
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		<title>&#8216;Make DLC, not DRM&#8217; &#8211; DoW 2 Interview</title>
		<link>http://www.computersnstuff.co.uk/2009/01/make-dlc-not-drm-dow-2-interview/</link>
		<comments>http://www.computersnstuff.co.uk/2009/01/make-dlc-not-drm-dow-2-interview/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 10:41:05 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Dawn of War 2]]></category>
		<category><![CDATA[Games for Windows Live]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=842</guid>
		<description><![CDATA[<p><img class="alignright size-full wp-image-576" title="Space Marine" src="http://www.computersnstuff.co.uk/wp-content/uploads/2008/12/space-marine.png" alt="Space Marine" width="98" height="140" /><a href="http://www.strategyinformer.com/" target="_blank">Strategy Informer</a> have posted an interview with Relic&#8217;s Jonny Ebbert, lead designer on Dawn of War II.</p>
<p>Whilst mostly just covering the same groundwork about the game that others have before (The move from base-building to a more squad-focused game, Tyranids etc.), there are two interesting quotes that stand out from the rest.</p>
<p>Read the full article <a href="http://www.strategyinformer.com/pc/warhammer40000dawnofwarii/interview.html" target="_blank">here</a> or read more for some analysis&#8230;</p>
<p><span id="more-842"></span></p>
<blockquote>
<p class="even"><span class="role">Strategy Informer: </span>You must get a lot of fan feedback then. What were the main criticisms levelled at the first game by the fans?</p>
<p class="odd"><span class="role">Jonny Ebbert: </span>(Pause) Our support of the game wasn’t up to snuff. </p>&#8230; <a href="http://www.computersnstuff.co.uk/2009/01/make-dlc-not-drm-dow-2-interview/" class="read_more">Read More...</a></blockquote>]]></description>
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		<title>Guerrillas in the Mist &#8211; Red Faction: Guerrilla Q&amp;A</title>
		<link>http://www.computersnstuff.co.uk/2009/01/red-faction-guerrilla-qa/</link>
		<comments>http://www.computersnstuff.co.uk/2009/01/red-faction-guerrilla-qa/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 14:41:03 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Red Faction: Guerrilla]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=703</guid>
		<description><![CDATA[<p><img class="alignright size-full wp-image-714" style="float:right; margin:5px;" title="Red Faction: Guerrilla logo" src="http://www.computersnstuff.co.uk/wp-content/uploads/2009/01/rfg.png" alt="Red Faction: Guerrilla logo" width="132" height="100" /><a href="www.gameplayer.com.au" target="_blank">Gameplayer.com.au</a> has an interview with Rick White of Volition, producer on their third-person (nee first-person) shooter set on the dust red and geo-moddable landscapes of Mars.</p>
<p>An interesting point of note is Volition&#8217;s claim to be ramping the Xbox 360 hardware (which is clearly the lead platform, as usual these days) to its very limits &#8211; a fact not unusual when you consider how their FreeSpace games pushed the PC hardware of the time to it&#8217;s absolute limits.</p>
<blockquote><p><strong>Gameplayer: So you’re saying that RFG is pushing the hardware as far as it can go? Squeezing every drop of juice out </strong></p>&#8230; <a href="http://www.computersnstuff.co.uk/2009/01/red-faction-guerrilla-qa/" class="read_more">Read More...</a></blockquote>]]></description>
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		<title>Kikizo interviews Terminal Reality on Ghostbusters</title>
		<link>http://www.computersnstuff.co.uk/2008/12/kikizo-interviews-terminal-reality-on-ghostbusters/</link>
		<comments>http://www.computersnstuff.co.uk/2008/12/kikizo-interviews-terminal-reality-on-ghostbusters/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 11:02:48 +0000</pubDate>
		<dc:creator>Andrew Bryant</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo 3DS/DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Ghostbusters]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.computersnstuff.co.uk/?p=453</guid>
		<description><![CDATA[<p><img class="alignright size-full wp-image-454" style="float:right; margin:5px;" title="Ghostbusters logo" src="http://www.computersnstuff.co.uk/wp-content/uploads/2008/12/gbust.png" alt="Ghostbusters logo" width="125" height="112" />As the title suggests, Kikizo have <a href="http://games.kikizo.com/features/ghostbusters-the-video-game-interview-p1.asp">interviewed</a> Terminal Reality (unsurprisingly) about their Ghostbusters game that was recently saved from the chasm of oblivion by (of all people) Atari.</p>
<p>They touch upon (amongst other things) the multi-player mode, the boss fights, the original premise of the game being an official &#8216;Ghostbusters 3&#8242; and anticipation about being picked up by someone when Activision <span style="text-decoration: line-through;">bought into the MMO cash cow that was </span><span style="text-decoration: line-through;">WoW</span> merged with Vivendi, coupled with damning indication that their reason for being dropped was because Activision couldn&#8217;t make a yearly franchise out of the license&#8230;</p>
<blockquote><p><strong>Kikizo: There&#8217;s a story going </strong></p>&#8230; <a href="http://www.computersnstuff.co.uk/2008/12/kikizo-interviews-terminal-reality-on-ghostbusters/" class="read_more">Read More...</a></blockquote>]]></description>
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