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Patches galore
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Patches galore

by Andrew BryantJanuary 13, 2009

plaster-band-aidAfter a bit of whinging from their respective communities (not without warrant mind you), two of the biggest games of the last few months get some patch news worth talking about.

First up, Blues News are carrying news of an announcement on the Bethesda Forum that the first proper patch for Fallout 3 (cunningly carrying the moniker v1.1) is now available via auto-update on Games for Windows: Live, Xbox Live & the Playstation Network.

UPDATE – Manual patches are now available at your favourite download repository, but there’s still no word on how long until the patch hits Steam.

Secondly, according to an unconfirmed rumour on Shacknews that was later confirmed, Valve have stepped up to the plate and admitted blame for the unpatched issues currently plaguing Left 4 Dead, including various Versus exploits and performance issues.  Rumours blamed the issues on the Xbox Live certification process holding up the release but Chet Faliszek of Valve has pointed out that unlike a true GfW:Live game, the patching of the PC version is completely down to them, ergo it’s their fault and the issues just kept mounting up…

“Also for the patching, the real key is to patch more often and not wait for everything to accumulate,” added Faliszek. “Because of a perfect storm of events, this patch got larger than we would have liked and that really snowballed the time it is taking.”

It’s a bit unlike Valve, but if they keep releasing great stuff we’ll let it fly!  The patch is due later this week (next week if Valve time is too be believed).

Hit the jump for release notes for the Fallout 3 patch.

Fallout 3

Update 1.1 Notes (All platforms unless otherwise noted)


New Features

Trophy support. (Playstation 3)

Bug Fixes

Friends notification no longer causes the game to pause. (Playstation 3)
Fixed occasional crashes during loading and waiting.
Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.
Fixed issue where certain NPCs would occasionally disappear from the game.
Fixed issue where dead NPCs would occasionally come back to life.
Fixed rendering issue with the Gatling Laser gun’s tracers.
Fixed issue where the haircut menu would occasionally not appear properly.
Added ability to remap your VATS and pip boy buttons.
Fixed rare load/save issues that would cause NPCs to behave incorrectly.
Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.
Using Radaway from the Pip-Boy’s Status Menu repeatedly no longer crashes the game.
Player no longer gets stuck in level up menu if their skills are maxed out.
Fixed issue where multiple followers would occasionally not load into an interior.
Fixed rare issue with getting stuck in VATS mode.
Fixed rare crash with fighting NPCs with corrupted data.
In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)
While using a 360 controller, the lockpick menu now rumbles properly. (PC)
Fixed rare crashes while loading and saving games.
Fixed rare issue where player would fall through the floor while in VATS.
Fixed issue where SLI mode was not properly detected with nvidia graphics cards. (PC)
The Sandman perk no longer works with any children in the game.
Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.
Prevent NPCs from inadvertently dying from falling.
Fixed occasional issue where the controller would stop working properly.
Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

Quest Fixes
Fixed several instances where quest item stayed in inventory permanently after completing quests.
Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.
In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.
For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.
In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.
Fixed infinite caps exploit in Strictly Business quest.
Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.
Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of Raven Rock, while in combat with a follower.
Fixed several XP speech exploits with certain NPCs.
Fixed XP exploit with a robot in Fort Bannister.
Fixed issue where player’s controls can become locked permanently during The American Dream.

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About The Author
Andrew Bryant
The resident PC elitist fanatic enthusiast, Andrew’s grim outlook on the industry provides CNS with a hefty dollop of its news content. Oh, and he has managed to convince Barry to let him review stuff too! Hilarity ensues!

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