Don’t worry, Microsoft hasn’t bought Valve (*phew*). Rather, Microsoft have used the GDC to announce a shedload of functional changes to their red-headed stepchild of a PC games platform. Basically aping what others have been offering for a while now, hit the jump to find out just what can be had on other services!
LONDON – 24 March 2009 – Windows gaming took center stage today in San Francisco at the annual Game Developers Conference, as Microsoft announced new features coming to the Games for Windows – LIVE online gaming service and community:
• Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play
• In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience
• Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC
“This update and other features currently in development represent a tipping point in the evolution of Games for Windows – LIVE as a leading online PC gaming network,” said Ron Pessner, general manager of Games for Windows – LIVE. “In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry’s best connected gaming experiences through the LIVE service.”
Seriously, why bother, especially since they still refuse to drop the useless Microsoft Points system.