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Guerrillas in the Mist – Red Faction: Guerrilla Q&A

Red Faction: Guerrilla logoGameplayer.com.au has an interview with Rick White of Volition, producer on their third-person (nee first-person) shooter set on the dust red and geo-moddable landscapes of Mars.

An interesting point of note is Volition’s claim to be ramping the Xbox 360 hardware (which is clearly the lead platform, as usual these days) to its very limits – a fact not unusual when you consider how their FreeSpace games pushed the PC hardware of the time to it’s absolute limits.

Gameplayer: So you’re saying that RFG is pushing the hardware as far as it can go? Squeezing every drop of juice out of the Xbox 360?

Rick White: Yeah, we’ve got it to the point where we can’t even put an extra vehicle into a world, because it’ll blow the memory. Every little change we make we have to be hyper-critical about it because it could just bring the whole system down. We evaluate every little change in the game, and then we run our tools on it to make sure it isn’t going to break the game and then we move forward, so it really is about pushing the engine as far as we can, and pushing the hardware as far as we can, and then looking at what is the next set of hardware that’s going to come out. Where can we take it then? You know we’re already thinking about if we had XYZ X number of years from now, what would we do with our engine?

Read the whole interview here and find out more about RF: Guerrilla here.

By Andrew Bryant

The resident PC elitist fanatic enthusiast, Andrew’s grim outlook on the industry provides CNS with a hefty dollop of its news content. Oh, and he has managed to convince Barry to let him review stuff too!

Hilarity ensues!

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