Following the closure of their satellite studios earlier in the month and various rumours regarding their status, Bo & Ulf Andersson (aka. The Brothers GRIN) have announced that the doors at the Swedish studio are closed for good.
The main reason cited is various publishers withholding cash, possibly due the mediocre sales and reception of Bionic Commando (the long-awaited sequel of the infamous Capcom property), Wanted: Weapons of Fate & Terminator: Salvation (both movie licensed properties heavily slated for linearity, duff gameplay and barely 10 hours of gameplay between them.
For this writer, however, GRIN will always be remembered for Ballistics, the hyper-speed racing game that appeared on PC and then suddenly turned up in arcades, much too my surprise when I found one in Croydon!
The letter can be seen on their website here, but since you don’t want too leave us, it’s after the cut too.
The last Credits from the brothers GRIN
* 12/08/09 Stockholm, SWEDEN *
It is with a heavy heart we announce today that GRIN has been forced to close its doors. This as too many publishers have been delaying their payments, causing an unbearable cashflow situation.
After twelve years of hard work, employing hundreds of wonderfully talented men and women, it is over. It has been a great adventure and the GRIN family has experienced what few have.
Looking back at twelve years of games, titles such as Ballistics, Bandits, GRAW 1 & 2, Bionic Commando Rearmed, Wanted: Weapons of Fate, Terminator: Salvation, Bionic Commando and our unreleased masterpiece that we weren’t allowed to finish; it has been a great ride.
We would like to thank a few special companies and individuals that have meant a lot for us during these years:
Phil Scott & Phil Wright and crew at Nvidia
Greg, Chris, Guy, Leigh and crew at Intel
Fabrice, Stephane, Mathieu, Romain, Nouredine and the rest of the team at UBI Soft for the wonderful opportunities on GRAW – you kicked us off, thanks!
The crew at SEB who stood by us at all times
Adam Boyes and the guys at CAPCOM US. Thanks for being honest, a rare gift.
The biggest hug goes to all of our great team members and their families. We had a lot of fun even though we were fighting crazy hours and producers.
The final thanks goes out to our GRIN mom, Annelie – you stood by us and the company from birth to death – without you none of the great times would have happened.
And to all our gamers – we hope you had a good time.
Bo Andersson, Founder & CEO. Ulf Andersson, Founder & Director.
It’s not all bad news though – 25 ex-GRIN employees have managed to set up a new studio, branded Outbreak Studios, focussing on games designed for digital platforms.