Think the EU Sony-exclusive cluster fuck that is Ghostbusters: The Game couldn’t get any worse?
It just did…
Mere weeks from release, Sony has decided that the imminent Blu-Ray release of the original Ghostbusters films didn’t have enough of a marketing push, therefore they have thrown a hefty chunk of cash towards the as ever terminally-strapped-for-cash Atari.
The result = Platform exclusivity for the PS3 & PS2 (with the PSP coming along later) for the foreseeable future.
What this means for the Xbox 360, PC, Wii or DS releases at the moment is unknown, although rumours state that Atari will be publishing them later (presumably using the bung from Sony as finance, assuming they haven’t died off by then).
*sigh* Games industry, I do love you [...]
And it was all going soooooo well…
After generating huge amounts of positive hype following the salvation of both Riddick: Dark Athena & Ghostbusters from the murky depths of development purgatory following Actizzard-gate, Atari seemed to be on track to score two successive hits.
Only, as usual for Atari, they fucked it up… again!
As the title suggests, Kikizo have interviewed Terminal Reality (unsurprisingly) about their Ghostbusters game that was recently saved from the chasm of oblivion by (of all people) Atari.
They touch upon (amongst other things) the multi-player mode, the boss fights, the original premise of the game being an official ‘Ghostbusters 3’ and anticipation about being picked up by someone when Activision bought into the MMO cash cow that was WoW merged with Vivendi, coupled with damning indication that their reason for being dropped was because Activision couldn’t make a yearly franchise out of the license…
Kikizo: There’s a story going round that [...]